Tuesday 28 April 2015

Why the first big attempt at paying game modders failed spectacularly

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Amateur developers are no longer allowed to sell their custom game add-ons — "mods," as they are commonly known — via PC gaming platform Steam, just four days after Valve launched a program aimed at monetizing user-created content.

It became clear to Steam gatekeeper Valve Software after less than a week that giving fan-creators the option to sell their mods was a mistake. The Elder Scrolls V: Skyrim was the first and only game to be included in the program, but the torrent of negative feedback directed at both Valve and the modding community prompted an abrupt about-face.

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More about Entertainment, Gaming, Valve, Steam, and Valve Software

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